16 April 2019

Banned From Twitch Because of Cosplay


Twitch has temporarily dished out a ban to Lithuanian streamer Karina "Karupups" Martsinkevich after she used dark skin makeup to cosplay Apex Legends' character Lifeline during a stream on Saturday. On the stream, Martsinkevich was using Twitch's "Just Chatting" feature as she prepared her cosplay of the character to an audience of about 100-200 viewers.

Karupups stream was ended before it could finish by Twitch, who has a policy that prohibits the usage of blackface. At the moment, Twitch hasn't commented on the issue, but it did hit the account with a 30-day ban.

We’re getting to a point where nothing is allowed. The context here, for example. She isn’t making fun of black people in any way. She’s trying to remain true to the character, who happens to be black.







13 April 2019

Star Wars Jedi: Fallen Order Rumored to Have Sekiro and Dark Souls-Like Combat







Star Wars Jedi: Fallen Order is an upcoming 2019 single-player action-adventure video game developed by Respawn Entertainment and published by Electronic Arts. Announced during E3 2018 the game is set in the Star Wars universe shortly after Order 66.

Respawn boss Vince Zampella has confirmed that Star Wars Jedi: Fallen Order is a story-driven, single-player game. There will be no multiplayer and no microtransaction, this means the game will renounce to recent trends in favor of delivering players a focused narrative.

Star Wars Jedi: Fallen Order writer Chris Avellone has said story is "very important to Respawn" in concern to the upcoming game.  Avellone said in an interview with VG247. "Story was very important to Respawn. I think they do a good job of introducing various narrative layers into their games already, but they think the story is an important part of what they perceive to be a Star Wars game.

Star Wars Jedi: Fallen Order's combat will be compared to Dark Souls, according to the leaker, and will have parrying like Sekiro. The leaker then added that players will “feel like a Jedi” when playing the game. Even if this information is accurate, it doesn’t necessarily mean that Star Wars Jedi: Fallen Order's combat will be as tough as Dark Soul or Sekiro.

As for the rest of Star Wars Jedi: Fallen Order's gameplay, it will reportedly be a linear single-player experience with some open world elements. Players will travel to multiple planets as a pre-made male protagonist, along with their companion droid. The game will apparently use Unreal Engine 4 and will also draw comparisons to Star Wars: The Force Unleashed and the Uncharted games


Star Wars Jedi: Fallen Order is scheduled to release Fall 2019. Respawn hasn't announced scheduled platforms for Jedi: Fallen Order, but the game is presumably releasing for Xbox One, PS4, and PC.




11 April 2019

Rise of Azshara Content Preview

Rise of Azshara Content Preview 
Senior Game Designer Jeremy Feasel is sitting down to unveil the curtain on what is coming next in content Patch 8.2 - Rise of Azshara!




20 Upcoming MMOs of 2019 & Beyond

This list contains all of the best-looking upcoming games in the MMO genre for 2019/2020 and beyond that is set for a North American/Europe release.
So if you’re looking for a new MMORPG to play, here are all of the upcoming new MMOs.

10 April 2019

PewDiePie Picks DLive as Exclusive Live-Streaming Platform, Will Give Away up to $50,000 to Other Creators

PewDiePie, YouTube’s most popular individual creator, is promoting DLive, a live-streaming video service that promises to offer better economic terms for its creators than other major platforms.

PewDiePie says he will use DLive exclusively (for the next several months, anyway) to present weekly live-streams, and programmed his first stream on 14 of April at 10 a.m. PT/1 p.m. ET, at dlive.tv/pewdiepie.

The DLive service doesn’t take a cut of the revenue generated by live-streaming creators through subscriptions or digital “gifts” and it pledges that it never will. That’s compared with other providers, which keeps 50% of channel subscription revenue. In addition, DLive generates credits to reward other participating live-streamers based on consumption of their content.

In his first DLive live-stream, PewDiePie will donate up to $50000 (in Lino Points, the platform’s currency) to other Dlive platform live-streamers as a way to encourage more uptake.

“DLive is a place where instead of competing against each other, it benefits creators to support one another,” said Wilson Wei, co-founder of Lino Network. 

“PewDiePie has always been a fierce advocate for the value that creators bring with their hard work, time and effort, and he believes in DLive’s vision.”



07 April 2019

Top 5 Games of April 2019

On this post, I've listed out the new games coming on April 2019, that you should keep an eye on.


Dangerous Driving

April 9

 Dangerous Driving is a racing game and considered by the developers as a spiritual sequel to the Burnout series. Players, after selecting a car and track, attempt to beat the other races (computer-controlled, or other online players). Dangerous Driving includes the same crash elements from Burnout; players can ram opponents into the sides of the track or oncoming damage to cause them to crash (known as Takedowns), temporarily stopping them from racing before their car respawns and they can continue on. 

 

Anno 1800

April 16 

Anno 1800 is a city building real-time strategy game, developed by Blue Byte and published by Ubisoft. It is the seventh game in the Anno series, and returns to the use of a historical setting following the last two titles, Anno 2070 and Anno 2205, taking place during the Industrial Revolution in the 19th century.

 

Mortal Kombat 11

April 23

Mortal Kombat 11 is an upcoming fighting video game developed by NetherRealm Studios and published by Warner Bros Interactive Entertainment. Running on the Unreal Engine, it is the eleventh main installment in the Mortal Kombat series and a sequel to 2015's Mortal Kombat X 

 

Imperator: Rome

April 25

Imperator: Rome is an upcoming grand strategy wargame developed and published by Paradox Interactive. It is the sequel to Europa Universalis: Rome, released by Paradox in 2008. 

 

Tales of the Neon Sea

April 30

Tales of the Neon Sea is an upcoming adventure indie RPG game developed by Palm Pioneer and published by Zodiac Interactive. Tales of the Neon Sea is set in a fully realized cyberpunk cityscape, use your wits and puzzle-solving skills to progress thru the game, featuring a twisting story of mystery and suspense where humans and robots contend with escalating tensions and mistrust. And where gangster felines scheme their way on top of the food chain

 













Bethesda is Doing it Again as FALLOUT 76 Adds more PAY2WIN ITEMS to its CASH SHOP!

On this day 5 years ago Bethesda released Elder Scrolls Online, it was a mess, bugged and broken, there were things hidden behind a paywall that was a terrible decision for the game and on top of everything it also had a subscription model.

 ZeniMax Online actually identified and took action against those massive issues.

We have this wonderful redemption story with Zenimax Online and then you have this unbelievable fall from grace with Bethesda and their Fallout 76, and with the controversy that came out with the game.


 Only a couple of days ago at Pax East, Todd Howard came to speak about Fallout 76, instead of coming out and taking some responsibility for the problems it caused and telling the truths, trying to get people back and get some good faith again, he only doubled down on the lies, he told us that there are millions of players on Fallout 76 and the game was a massive success that did very well. 

Just a few days later we get the patch notes, they are adding the repair kits that can be purchased with real money from the Atomic Shop and only from the Atomic Shop, it does not drop, cannot be crafted and only a single use consumable.

Bethesda claims this change came out because the players were asking for it.

Bethesda promised that Fallout 76 will NOT be a pay to win, but they already broke that promise previously with the suits that you could buy in the Atomic Shop which gave you buffs, teaming up with other people will increase the buffs.

You are paying real money to receive an in-game advantage that is pay to win, and now they are adding more to their broken promise.

05 April 2019

The British Royal Family Wants to Ban Fornite "That game shouldn't be allowed"

 Prince Harry has called for a ban on Fortnite, saying the battle royale game beloved by teenagers around the world, was "created to addict".

What did Prince Harry say?

At an event at a YMCA in west London, Prince Harry launched an attack on social media and gaming.
Of Fortnite, he said: "That game shouldn't be allowed. Where is the benefit of having it in your household?
"It's created to addict, an addiction to keep you in front of a computer for as long as possible. It's so irresponsible.
"It's like waiting for the damage to be done and kids turning up on your doorsteps and families being broken down."
He also stated that social media is "more addictive than alcohol and drugs".

What is Fortnite?

Fortnite is an online video game developed by Epic Games and released in 2017, that is free to play with an online cash shop in the game where players can customize their hero with real money, and is very popular, having over 200 million registered players worldwide.

BioWare Boss Addresses Studio Issues in an internal email

BioWare has acknowledged that the studio’s cultural problems, which recently came to light, are in fact real.

A few days ago, Kotaku made a big article about Bioware's Anthem development problems.

Publicly, BioWare dismissed the report’s claims, A memo sent to employees following the report’s publication was obtained by Kotaku.

 In the memo, general manager Casey Hudson admitted that “these problems are real and it’s our top priority to continue working to solve them.”

Check the email below.

Hey BioWare,
I wanted to get a note out to you to share my thoughts on the Kotaku article and the online discussion it has raised.
The article mentions many of the problems in the development of Anthem and some of our previous projects. And it draws a link between those issues and the quality of our workplace and the well-being of our staff. These problems are real and it’s our top priority to continue working to solve them.
What we found out-of-bounds was the naming of specific developers as targets for public criticism. It’s unfair and extremely traumatizing to single out people in this way, and we can’t accept that treatment towards any of our staff. That’s why we did not participate in the article and made a statement to that effect.
When I was offered the opportunity to return to BioWare as GM, I came into the role knowing the studio was experiencing significant challenges in team health, creative vision, and organizational focus. I was - and continue to be - excited to help drive improvements in those areas because I love this studio, and above all I want to create a place where all of you are happy and successful.
I’m not going to tell you I’ve done a good job at that, and on a day like today I certainly feel like I haven’t. But some of the steps we’ve taken towards this include a more focused studio mission and values, so that we have clarity on what we are here to do and how we define a high standard for our studio culture. We updated our studio structure around a matrix so that department directors can be fully focused on individual career support and well-being. We are defining better role clarity so that people can succeed better against clear expectations. And we are putting in place production changes that will provide for clearer project vision as well as a significant post-production period that will further relieve pressure and anxiety on teams during development.
But I know there’s much more to do, and we will talk in more detail about other actions we have been planning in response to internal feedback and postmortems at next week’s All-Hands. As always please continue to provide feedback on further steps we can take to make BioWare the best possible place to work.
I’m committed to getting us to a place where we are delivering on the highest expectations for BioWare games, through a work environment that’s among the very best in the world. With your help, we will get there.
Please let me know if you’d like to talk in person and I will be happy to set up time to hear your thoughts.

Casey.

The Story Behind Anthem Exposed

Hype Down: The Story Behind Anthem ExposedThe newest Bioware game Anthem has been exposed by Kotaku journalist Jason Schreier.

It wasn’t even supposed to be called Anthem. Just a few days before the annual convention at E3 2017, when Bioware studios would reveal their newest game, they have planned to go with the title: Beyond. They'd even printed out Beyond T-shirts. The development of the game started mid 2012, and until E3 2017 they`d had a lot of problems like: Frostbite engine was not supporting RPG games, so they had to hack and exploit the engine to make it work, they had to build everything from zero, even if they had the tools from Dragon Age: Inquisition, they wanted something different, and if this wasn`t enough they also had a lot of talented people leaving the company because of the poor leadership and miss management, no one had a clue on how the game will be or what is wanted to be, in the game early days did not have to option to fly and the project was declined by the EA's CEO and pushed back to the drawing board, and then they came up with the flying ability and also had the rework the entire map to support flying. Also, the game was supposed to have multiple cities but the game ends it up with just a fort. After The E3 2017, the dev team understood what the game was supposed to be, and in one year they had to make what they have seen at E3 2017, they had little time and work overtime to make the game by gluing all the pieces together to deliver the game until March 2019. The game in his "final state" had a lot of problems and to sums up the game wee just have paid 60 bucks to beta test the game. Click here for the full story How BioWare's Anthem Went Wrong

Banned From Twitch Because of Cosplay

Twitch has temporarily dished out a ban to Lithuanian streamer Karina " Karupups " Martsinkevich after she used dark skin mak...